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Plz make sure to included answers to following question in your background
1. Parents Dead / Alive? Names?
2. Simblings Dead / Alive? Names?
3. Born in what enclave?
4. Equipment .... do you have a light source?




Background: (Work in progress)


STREET NAME: Crash


AGE:


HEIGHT:


WEIGHT:


EYES: Pink


HAIR: Bald(White)


RACE:





ATTRIBUTES


Body

1()

Agility

1()

Reaction

1(())

Strength

1()

Charisma

1()

Intuition

1()

Logic

1()

Willpower

1()

Edge

1()






ESSENCE

6



ACTIVE SKILLS

Skill Group: Mechanics (Logic)(-10BP)

Aeronautics Mechanic

1

Automotive Mechanic

1

Industrial Mechanic

1

Nautical Mechanic

1

Exotic Melee Weapon; Saws (Agility)(-4BP)

1

Armorer (Logic)(-4BP)

1




KNOWLEDGE SKILLS (Int+LogX3 free points(6))

Professional: Engineering (Logic)

3




LANGUAGE SKILLS

English (Cityspeak)

N'




Qualities: (+17 BP)


Perceptive (-9 BP)


Perceptive characters are likely to notice small details and clues that others may miss. For 9 BP, characters with this quality receive a +2 dice pool modifier on all Perception Tests, including Astral and Matrix Perception Tests. This quality does not effect vision modifiers in combat.


Albinism (+11 BP)


Albinism is a genetic disorder, characterized by partial or complete lack of pigmentation in the eyes, skin, or hair, resulting in white hair or skin as well as pink and blue irises with bright red pupils. Due to the lack of melanin pigmentation and subsequent ultraviolet light protection, albino characters are photosensitive and prone to sunburn. All ethnicities, meta-types, and meta-variants can manifest albinism. Treat albinism as a Light Allergy against sunlight (p. 80, SR4). In addition, albinos that don’t possess cyber-eyes are more vulnerable to flashing or glare effects—increase any appropriate dice pool modifier by one-half of the normal modifier. If using flare compensation, subtract the –2 modifier before calculating (i.e. an albino character would face a –6 modifier from a flash-pak and a –3 modifier when using flare compensation goggles).


Moderate Allergy to Gold (+10 BP)


Character with the Allergy quality is allergic to Gold.


Uncommon: (+2BP)


The substance is rare for the local environment.




Moderate: (+8BP) Contact with the allergen produces intense pain.


Apply a –4 dice pool modifier to all tests made while a character experiences the symptoms. Increase the Damage Value of weapons made from this substance by +2 when used against the character.


Weak Immune System (+5 BP)


A character with the Weak Immune System quality is more susceptible to infection by disease than normal. The character gains a –2 dice pool modifier to any tests for resisting diseases. Weak Immune System often results from immuno-suppression treatments used in cyber-surgery and bio-genetic procedures, so it’s reasonable to believe that characters that have undergone extensive body modification are more likely to acquire this quality.




NUYEN: (-9BP) 45,000 ¥





NOTES:




 
Law Vs Chaos

Season 1
Prologue of Law Vs ChaosFailure at the Access pointThe beginningsRat TalesIndoctrinationMagic and Law don't mixForked roadsChaos Hordes
Characters
KenzieCrashEldrenCyanKenzie (Adult)Slim
Locations
PangoriaTraderberg
NPC
Peter the guardCyan SeniorMayline Benard FranklinStan LargeJason StarkeyMarcus TibusBartinKasrkin
Monsters

Pictures
Gallery of Law Vs Chaos


Copyright
© 2001-2009 The Topps Company, Inc. Shadowrun is a registered trademark of The Topps Company, Inc. All Rights Reserved. Original contents of shadowrun4.com copyright © 2001-2009 The Topps Company, Inc. Permission given to reproduce contents for personal use only. More Legal Information.

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